The Mystic: Nature’s Tank.

Stat Builds

To unlock the mystic, start a character and assign them anyonce of the following builds:

3M|3W|0S, 2M|3W|1S, 3M|2W|1S.

*Other choices during character creation can have effects on Major stats so ultimately your Mystic might end
up with stats within these ranges.

-Human: 2M-4M|2W-4W|1D-3D
-Groundkin: 3M-5M|2W-4W|0D-2D
-Hollow Dant: 2M-4M|3W-5W|0D-2D

Pretty cool huh?

So what does that mean? Glad you asked. Taking the given values (plus some other modifiers) your Level 1 character’s other stats can look like this:

-HP= 110-140
-End= 30-70
-Eng= 30-70
-Dex= 10-50
-Spd= 4-10
-Stm= 4-8

Okay, so that’s still not very clear. Simplified; this means the mystic is slow but sturdy with a decent amount of
flexibilty when it comes to types of attacks.

Why bring this up? Well I had my older Brother make a Character and this is what we ended up with.

Name: Gobman(place holder) |  Lvl: 1

Race: Groundkin | Gender: N/A

Might: 3*+1 | End: 50 | HP: 130

Wisdom: 3*+1 | Eng: 50 | Stm: 4

Subtlety: 0  | Dex: 10 | Spd: 4

Class: Mystic



Thank you, Vyvanse.

Hey! I’m  back on my meds and that mean’s I’m doing stuff again. Yay!

Anyway, I was digging through old notebooks and found a lot of mathy code stoofs I was compiling for a game I was working on. Then I decided to revive it so I have something to work on when animating Renegade Saga makes me wanna tear my remaining hairs out.

I’m also gonna start posting chapters of the manual I’ve been working on for it so:

1) I’m putting up more content more often.

2)See point one.

3)I have a digital record of my work in case all the fire happens to my stoofs.

Here you go!

Ode to Choice: Stats and how they work.

Major Stats:
-Might(M): Physical Stat; contributes to endurance(End), hit points(HP), and attacks which deal physical damage. Negative effect on stamina(Stm).
-Wisdom(W): Magical Stat; contributes to energy(Eng) and attacks which deal magical damage. Small contributions to Stm and HP.
-Subtlety(S): Mental Stat; contributes to dexterity(Dex), speed(Spd), and attacks which deal ranged or piercing damage. Small Contribution to Stm and Hp.
*These are allocated upon character creation, enchanced through enchanted equipment, improved by class upgrades, or rewarded for making certain decisions.

Resource Stats:
HP: |10(2M+W+S)+10Lvl| Your health. Gameover at zero.
End: |10M+10| Your ability to follow through on a physical task.
Eng: |10W+10| Your ability to follow through on a magical task.
Dex: |10S+10| Your ability to follow through on a mental task.

Other Stats:
Experience(Exp):Gained from accomplishing level appropriate or difficults tasks.
Level(Lvl): Increased by gaining Exp.
Speed(Spd): |2(D+1)+2Lvl|Determines turn order at the beginning of combat.
Stamina(Stm): |(W+S-M)*if>0,=0*+4| The number of unique actions one can take before resting.
Turn Order(TnO): |40-Spd|*at start* Used to assign the next action in combat. TnO is increased by taking actions and decreased by being the target of Enemy actions.